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| This jam began in last semester's undergraduate Short Form Comics class and was completed in Cartooning Basics this spring. |
Jam comics have long been a way for cartoonists to have fun together and ameliorate the solitude that accompanies this kind of work. Working with my
Hector gang in the 1990s, I helped develop
rule-governed jams to make the games more interesting. By the early 2000s,
Matt Madden and I worked out a master list of 13 simple jam rules to share with our classes. These can be found on page 13 of his
Drawing Words and Writing Pictures. Matt has more to say about it on his
DW-WP blog.
I keep a pile of unfinished jams in my locker @ SVA. On the last day of the
Cartooning Basics course, a publishing session followed by fun and games, one of the activities we often get into is circulating the jams, nudging them forward, and launching new ones.
One reads the list of rules, takes a six-panel page, writes a chosen rule in the margin (or invents a new, self-explanatory rule and writes that), and creates the first panel.
Students find themselves interacting with other cartoonists, often across a span of years.
These kind of activities stimulate the imagination and test one's skills. As they say in the
Oulipo, constraints are liberating!
Come play!